Telegraph Antivoid - V1.1


One month after the initial release, the game is now receiving its (probably) unique update. Various adjustments, refinements, and polish were necessary following the initial two-week game jam period, and after considering player feedback. This marks the conclusion of my first game development experience, which has been a great journey. I hope you enjoy the fruit of it!

Release Note v1.1

  • Added high scores, as well as auto-saving of new records for flexing purposes.
  • Soldier poles have changed their minds, and can now transmit messages to other poles.
  • Soldier pole price increased from 25 to 30.
  • Added buttons for you to mute the annoying music, and the annoying sounds, at any time.
  • Improved message and projectile visuals for enhanced readability.
    • Poles now produce a yellow message.
    • Relay poles now produce a distinguishable black message.
    • Projectiles now match the color of incoming messages.
  • Added visual effects when creating a pole, dismantling a pole, and when a pole is exploding.
  • Added satisfying button click sounds.

Minor changes:

  • Revamped button tooltips for a clearer understanding of the game.
  • Buttons are now visually disabled when pausing the game.
  • Fixed some bugs:
    • Floating messages appeared in the foreground when pausing or ending a game.
    • When poles were about to be created, the previewed wire between the telegraph key and the pole sometimes never disappeared.
    • Some poles could not be dismantled by clicking on the part that stuck out of the playing area.
    • Tooltips were unreadable when pausing the game.
    • It was sometimes possible to control the ending screen by using the space bar, leading to involuntary triggers.
  • Optimized the infection cycle. (Now calculated through the full cycle, instead of one pass every cycle).

Files

Telegraph Antivoid v1.1 71 MB
Feb 29, 2024
[Release Note] Telegraph Antivoid v1.1.pdf 34 kB
Feb 29, 2024

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